Sunday, 17 March 2013
Scripting Material Instances
class UDNPawn extends UTPawn;
var MaterialInstanceConstant NewMIC;
simulated function PostBeginPlay()
{
Super.PostBeginPlay();
InitMaterialInstance();
}
function InitMaterialInstance()
{
Mesh.CreateAndSetMaterialInstanceConstant(1);
Mesh.SetMaterial(1, NewMIC);
}
function UpdateMaterialInstance(float tValue)
{
NewMIC.SetScalarParameterValue('HealthBar', tValue);
}
simulated event TakeDamage(int Damage, Controller InstigatedBy, vector HitLocation, vector Momentum,
class<DamageType> DamageType, optional TraceHitInfo HitInfo, optional Actor DamageCauser)
{
Super.TakeDamage(Damage, InstigatedBy, HitLocation, Momentum, DamageType, HitInfo,
DamageCauser);
UpdateMaterialInstance(Health);
}
defaultproperties
{
NewMIC=MaterialInstanceConstant'AlphaOneMay.Materials.FuchikomaMat_INST'
}
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